Puzzle collaboration is a game and a tool to start conversations about involuntary exclusion of people with functional variation in society. In a 10-week course in social innovation, in cooperation with the includeringslabbet in Malmö, we (ten Interactiondesign students) tried to develop concepts that could help the lab to achieve its goals. These goals are: to break involuntary exclusion in different areas of society, to restore the respect for life in general, to transform bureaucracy and to initiate political movements in this direction.The desire to tackle major social and political problems can easily paralyse our ability to act and think towards possible solutions. therefore it was necessary to first formulate smaller goals together. First of all, it was important to establish a relationship of trust between the lab and us. It should be prevented that we do not work for the Inkuderingslabbet but that concepts are developed together. In order to achieve this we met a few times for coffee and discussed about goals and values. Afterwards two first workshops were held in which the visions of the lab today were presented and worked out in a different form and utopian future worlds were created. The results of the workshops were analysed and three broad thematic areas were defined. We students divided ourselves accordingly into three groups. It was important that there was at least one person in each group who was able to speak Swedish in order to avoid additional problems on the communication level. my group initially focused on the topic of education and work life. Although there are more and more pilot projects that integrate people with physical and mental variation into "normal" schools and the labour market, there is generally a parallel society. After some desktop research on the topic, an interview with Arbetsförmedlingen (the swedish empoyment service) and a company director , brainstorming and first sketching we met again with the lab.The ideas were discussed together and further information was gained through personal experience reports. it turned out that the help offered is well-intentioned, but in most cases it misses the goal decisively. Certain basic requirements and a number of related factors are often not taken into account. If, for example, expensive special working materials are procured which cannot be used effectively, companies only receive a one-time subsidy and the access to buildings is not wheelchair accessible, such help is a waste of money. In general there are major communication problems and there is a lack of knowledge and understanding of individual needs to realize a successful integration into the educational system and the labour market.based on that new information we discarded most of our initial ideas and started to focus on developing tools that break the ice in a playful way and promote a mutual understanding for each other to be able to communicate with each other at eye level. after realising two ideas and several iterations and testing , the final outcome is a tangram puzzle game that needs to be played collaboratively and includes "limitation artefacts" as well as reflection cards that support a discussion afterwards.